![]() ![]() Nevertheless, there are workarounds that make it possible to create many homes that seem impossible to make. None of these is possible in the current version of SH3D (version ). This allows you to create a multi level design directly within the means you do not need to follow this tutorial to create a multi level design, although the procedures described in this tutorial can be ueful in special situations.Ģ 2 How to create a multi level house in Sweet home 3 DMany people on the S weet H ome 3D forum ask questions about layers, split level homes, second floors, roofs etc. Hans Dirkseversion - Janufor SH3D - February 2012 for SH3D + plug-ins1 NoteWith Sweet home 3D version a new feature was added: Plan Add level. On the other side, the cheat is quite good but I guess I could improve accuracy of my model (regarding pane and frame) using something like sketchup.1 How to create a multi -level housein Sweet home 3DA guide for users who want to design a house with more than one floor, or who want explore the full potential of Sweet home 3D. Or post a picture, maybe someone else has made one.Īs for roofs, there are more roofs in SF 3D models (search roof) - e.g. add protrusion and indication of openings by using Furniture Library Editor and editing advanced properties.īut that is taking SH3D a bit beyond intentions, so it might be easier to have a go with Art of Illusion or Sketchup to make your model. to add frame on other side, join two frames (one mirrored), export and import again. Edit room: uncheck ceiling and add a (semi)transparent texture to the floor. to add window pane: Double-click inside walls to add room. The example can be elaborated - for instance: Import the obj file, rotating and checking door/window. Draw short (20 cm or so) walls in the correct trapezoid shape in an empty SH3D document. The 3D warehouse has lots of windows, but I guess your shape can be a challenge. Trapezoid window models are probably hard to find, but I guess also in real life they will mostly be constructed as a combination of rectangles and triangles. This is mostly a question of finding the right models, or am I missing something?Īs for the standard roofs, you are aware that you can change the textures? You should try to design roof parts as suggested in this guide or maybe use roof parts contributed by OKH.Įmmanuel Puybaret, Sweet Home 3D developer I didn't plan to program a roof tool in the coming v5. You should use a separate 3D modeler to design one or eventually design one with Sweet Home 3D using Export to OBJ format feature + import wizard. There's no trapezoid window in the library, because its proportions will never be ok for every case. Last edit by puybaret at Jun 11, 2015, 8:22:42 AM] Otherwise, when can we hope to have such features ? Is there any chance to see a complete roof feature and/or a trapezoid window object on the incoming v5 ? ![]() Therefore, I have been using a trick to do so by using a triangle window and incrusting over it in the wall a triangle object shadered like the wall.Ģ- I managed to do a roof using basic roof object which only give me an "idea" since the roof I plan to built is made of steal and the ones in the 3D library are only traditionnal roofs blue or red. I was wondering about a few questions since I have been using this great piece of software for about a month now.ġ- I didn't find out how to make a trapezoid window properly. This topic has been viewed 5689 times and has 8 Thread Status: Active Total posts in this thread: 9 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Trapezoid window and roof ![]()
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